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Last night I was browsing twitter when one of my tweeps mentioned an article about iPhone and Flash. The article basically stated that before the release of the iPhone there were discussions of using flash on the iPhone for application development. That talks went south and since then there was no turning back. Now whether there is any truth to that I don't know. What made the article interesting was the mention of an SDK called Corona by a company called Ansca Mobile. Essentially it's a scripting language similar to actionscript/javascript that allows you to build iPhone apps as if you were building a Flash application.

I've wanted to write Cocoa apps for a while, but with work, and life I haven't been able to get enough time to wrap my head around Cocoa and bindings and all the fun that goes with it. I know Javascript very well. Since I am a web developer so I thought I would give Corona a shot.

Corona cost $99 but there's a 30 day trial version. I downloaded the trial version, and started reading through the docs (ok skimming through the docs) and sample applications. I found the APIDocs to be poor. No real explanation on how to capture events, which on the iPhone is important. Touch events are everything when it comes to the phone. Also, the company seems to be indecisive about some of the touch event naming, like "drag". They thought it didn't make sense, but I easily knew what they were talking about. Though I probably would have called it "swipe". The sample code however was full of useful snippets, and from that I was able to build a 45 line application. That's right in 45 lines I had the application I have been wanting to write for 5 months. Now I haven't been able to test it on an iPhone or within Apple's iPhone simulator. I have tested it in Corona's iPhone simulator, in order to test it elsewhere I need to pay the $99, so for all I know it could totally break. I will give them the benefit of the doubt that it will work fine on the iPhone, and could revolutionize iPhone development for those who want to quickly get something out without the time consumption of learning Cocoa Touch, or paying an iPhone developer up to $150/hr

I am looking forward to them having a version that supports the iPad, I am sure they are working diligently on it.


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thenetimp

July 2014

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